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Showing posts with the label GM Musings

What we know so far...

I thought I'd do a brief summary of some of the things that have been learnt about the planet Britannia so far, or events that have happened since the player characters arrived: The Ruins - as the long range scans from the Odysseus indicated there are ruins on the planet that would appear to have been made by humanoids or similar. The walls of which appear to be made from single pieces of stone/mineral rather than individual bricks or blocks The Phone - amidst the rubble of the ruin the team found a Sony branded smartphone. Although he has not shared this yet, Ryland has been able to access some of the data on the phone. The model dates from the early 2050s (just before the period Historians class as the "Aberrant War") but last held a charge in the 2080s. It should be noted that the "Chinese Ultimatum" when the Aberrants left Earth took place in 2067... The tribe - The player characters have discovered that they are not alone. To the east of the...

How it begins....or "why I've dumped all my other campaigns to run Trinity again"

There is a lot of shit about at present; globally, nationally, locally and personally. The last few years have had some dreadful events (affecting me both directly and indirectly) and 2019 is shaping up to be cast in a similar image. To this end I feel like I need some positive escapism in my gaming, with something that even though it may have dramatic or tragic moments, is ultimately hopeful and optimistic. As points of reference I mean "hope" like that of the first Star Wars film (Episode IV) and the optimistic outlook of Classic Star Trek. I need the sense of heroic adventure of the pulps i.e. Flash Gordon and Buck Rogers. I obviously can't completely cut myself off from negative imagery in the world, and that isn't my intention. But I can avoid steeping myself in it for "fun". I'm not ruling out that I may occasionally wish to include elements of horror, tension or threat in whatever game I run but I would like to do that in an a...